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General Book Reviews
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By Carol White
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Saturday, 28 June 2008 10:37 |
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The New Paradigm for Financial Markets: The Credit Crisis of 2008 and What It Means by George Soros
PublicAffairs May 2008
ISBN-10: 1586486837
ISBN-13: 978-1586486839
Editors’ note: Carol White blogged about the Senate Commerce Committee’s recent hearings in her commentary: Phil Gramm and The Political Scandal Behind Today’s Soaring Oil Prices.
In his testimony before the Senate Commerce Committee, George Soros warned about the danger of a new speculative bubble in oil and gasoline, one that is driving up prices and threatening to push the U.S. economy into severe recession. He contended that this latest bubble is an outgrowth of a prolonged “super-bubble” that has been propelling the U.S. economy forward for the past 25 years.
As the chairman of Soros Fund Management and someone who accumulated a fortune on the markets by placing winning bets that the British pound would collapse in 1992 and that the Thai currency would do the same in 1997, Soros is worth listening to when he warns of allowing U.S. financial markets tofunction without effective regulation. Soros’ new book, The New Paradigm for Financial Marekts: The Credit Crisis of 2008 and What It Means is of value to everyone who is struggling to make sense of the present economic debacle, and a must read for progressive policy-makers.
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General Book Reviews
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By Aaron Barlow
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Wednesday, 28 May 2008 13:51 |
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(St. Paul, MN: Graywolf Press, 2008)
“I think it’s unconscionable to train soldiers to kill and then offer them only two years of treatment after they return to recover from the experience of killing.” So wrote Terese Svoboda after I contacted her on finishing reading Black Glasses Like Clark Kent, her exploration of the distant events behind the suicide of her uncle Don. Motivated in part by the suggestion of an emotional connection between the events at Abu Ghraib prison in Iraq and Don Svoboda's service guarding imprisoned US soldiers soon after WWII, there's an outrage and a sadness in this book turning it from the story of a “Superman” uncle into something of a polemic. At the end of the book, she positively pounds the table:
We need to wake up and face the nightmare, the dangling body, because we pay for the terror and torture with the minds of our soldiers. It's a symptom of the degeneration of a society when such behavior is hidden. The society begins to stink, no matter what.
What Svoboda discovered is that abuse of prisoners by the US military may have begun long before the Iraq war—and its impact on the soldiers forced to be involved (to say nothing of the impact on the prisoners) has been a factor in the veering of America from the path most of us imagined for the nation. Often, ours is an “open” society only when convenient; we hide the scars of our action beneath layers of make-up, hiding from ourselves the fact that those scars remain infected and dangerous.
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General Book Reviews
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By Carol White
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Friday, 06 June 2008 10:29 |
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Bathtub Admirals Jeff Huber $24.95, 256 pp, 311
Those of you familiar with Jeff Huber's commentaries on U.S. political and military ineptitude — they appear regularly on ePluribus Media and on Pen and Sword — may be partially prepared for this incredible saga, but the story he has to tell is much worse than you expect and much funnier. He has written a hilarious parody of the U.S. Navy and an antic send-up of modern military fiction.
The book covers the period from the last days of the Cold War to the beginning of the present Bush administration, through the Clinton Administration—the same twenty years that Huber served as operations officer of Carrier Air Wing Eight and USS Theodore Roosevelt (CVN 71), and commanding officer of Airborne Early Warning Squadron 124—from the point of view of his hero Jack Hogan, whose naval career path to parallels that of the author. Huber says that the resemblance between him and Jack ends there—but he has infused his story with the kind of detail that lends verisimilitude to his tale. It is full of anecdotes based on experiences that he lived though and the tall tales and naval gossip that enlivened dull nights at sea, not excluding the brainless, don't-ask-don't-tell policy and the bumbling efforts to cover up the Tailhook scandal. Huber says that in the navy you never get a straight story about anything.
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General Book Reviews
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By Aaron Barlow
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Wednesday, 23 January 2008 02:00 |
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Aaron Barlow reviews What Video Games have to Teach us about Learning and Literacy by James Paul Gee, New York: Palgrave MacMillan, December 2007.
It's a huge world out there—even bigger, now that we have the Internet expanding its boundaries and hoarding its history. So vast is it that we all miss things. Nobody, no matter their field or narrow specialty, can any longer say that they are on top of all that's going on. Anyone who believes otherwise will sooner or later be hit by a gigantic surprise, will be forced to discover that what they thought was an entirety of a discourse was merely one small clique.
As a dabbler, someone who looks into a number of fields for my primary research (the intersection of culture and technology), this doesn't bother me particularly. In fact, I like it, for it assures me that my work will never be finished, let alone up-to-date, making it an endless game. And I love playing.
One recent surprise was a man called James Paul Gee, newly ensconced as the Mary Lou Fenton Presidential Professor of Literary Studies at Arizona State University. Once a linguist, he is a founder of the Games, Learning, Society group based in Madison, WI (where Gee used to teach). Immediately after hearing him speak at the City University of New York Graduate Center last December, I ran home and ordered his most recent book, a “revised and updated” version of his 2003 What Video Games Have to Teach Us About Learning and Literacy.
This is one of those “duh” books. That is, there's nothing startling in it, just things that many of us teachers will say, on reading, “I should have thought of that.” Thing is, we didn't; Gee did.
He writes, in his Introduction, that:
you cannot play a game if you cannot learn it. If no one plays a game, it does not sell, and the company that makes it goes broke. Of course, designers could make the games shorter and simpler. That's often what schools do with their curriculums. But gamers won't accept short or easy games. So game designers keep making long and challenging games and still manage to get them learned. (3)
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